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The Capgemini study is super interesting! The 93% curious stat is particularly interesting, especially given the narrative of skepticism you often see online. Also interesting that the report notes that 43% of people want the metaverse for interacting with family and friends -- above use cases like work and gaming... Supports a view that one of the first mainstream use cases will be casual interactions with friends & family -- perhaps something like the VR version of Facetime.

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